Games and game IPs are converging into the mainstream media stratosphere more than ever, creating new audiences and new opportunities.
What does this mean for game developers, studios and the creative industry as a whole?
In this session, Casey Baltes, VP of Games & Immersive at Tribeca, presents a bird’s-eye view of the cultural trends in games, XR, film and TV.
She’ll dive into the growing “cross-pollinating” media ecosystems where the convergence of film, games and immersive media could be the next, new way of creation or collaboration.
9.15 AM – 9.20 AM
Filmby Aarhus, Studio 1
Casey Baltes, Vice President, Tribeca Games & Immersive
This session is created in collaboration with
One-on-one Media Coaching with Joost van Dreunen
Keynote: Bigger Means Different – The New Video Games Market Landscape and Opportunities for Success
Gaming for Climate Action: How Game Studios Can Help the World
Keynote: From Tetris to Blue Planet
Hits & Misses – Where the Convergence of Games, Series & Film Have Succeeded… and Failed