Gamers and general entertainment audiences are spoiled for choice on how to view and/or play their favorite games, episodic series, films and an almost endless variety of content. From streaming TV’s to powerful laptops, phones, and tablets; studios, game developers and virtually any content creator have never had so many options to bring their content to the world.
However, with all these options, comes a harsh learning curve over past decades – namely, what IP and content have worked across the entertainment spectrums in spectacular fashion – and which have crashed and burned!
In this session, Hal Bame dives into the history, current state and potential futures of digital entertainment convergence – and perhaps more importantly, how that convergence can be successfully planned and executed by game developers and other content creators, for the audiences that make them live or die.
One-on-one Media Coaching with Joost van Dreunen
Keynote: Bigger Means Different – The New Video Games Market Landscape and Opportunities for Success
Gaming for Climate Action: How Game Studios Can Help the World
Keynote: From Tetris to Blue Planet
Hits & Misses – Where the Convergence of Games, Series & Film Have Succeeded… and Failed