Hits & Misses – Where the Convergence of Games, Series & Film Have Succeeded… and Failed
SESSION
Gamers and general entertainment audiences are spoiled for choice on how to view and/or play their favorite games, episodic series, films and an almost endless variety of content. From streaming TV’s to powerful laptops, phones, and tablets; studios, game developers and virtually any content creator have never had so many options to bring their content to the world.
However, with all these options, comes a harsh learning curve over past decades – namely, what IP and content have worked across the entertainment spectrums in spectacular fashion – and which have crashed and burned!
In this session, Hal Bame dives into the history, current state and potential futures of digital entertainment convergence – and perhaps more importantly, how that convergence can be successfully planned and executed by game developers and other content creators, for the audiences that make them live or die.
Inspiration
One-on-one Media Coaching with Joost van Dreunen
SIDE EVENT
Keynote: Bigger Means Different – The New Video Games Market Landscape and Opportunities for Success
SESSION
Gaming for Climate Action: How Game Studios Can Help the World
SESSION
Keynote: From Tetris to Blue Planet
SESSION
Hits & Misses – Where the Convergence of Games, Series & Film Have Succeeded… and Failed
SESSION