How we went from making a silly golf game to somehow having an IP spanning several games, and why an IP has absolutely no inherent value, unless you…
In this keynote Tim Garbos talks about Triband’s journey from early failed prototypes, wrong turns, lessons learned, and hopefully a bit about what made it successful – and how to go from successful to an IP.
We’ll also discuss the real value of an IP and why in most cases it’s probably not the right path to take.
Inspiration
CONFERENCE GAME
Building Worlds – How Brands Tell Their Stories in Fortnite
GAME
Woods to Hollywood – A Story of Gaming, Film, and the Future of Entertainment
GAME
Please don’t just build an IP! – How We Created the Comedy Universe of WHAT THE GAMES
GAME
Riding the Changing Tide of The Gaming Industry from Software Engineer to Game Publisher
GAME