Learn about and get hands-on experience with tips, tricks, and best practices for games, film/TV, and XR-companies in DIY sound design, sound environments, and successful collaborations with sound designers and composers. Get insider knowledge on workflows, programs, plugins, and platforms that empower you to quickly AND effectively handle and create sound design and music for smaller projects/tasks. The programme consists of:
- Sound in Games – XR – Film/TV
- Sound Environments
Part 1: Sound Collaborations
- Your Experiences
- A Sound Designer’s Perspective
- Business x Sound & Music: Successful Collaborations
Part 2: DIY Audio – Tips & Tricks
- Workflows & Programs
- “Mastering”, Compression, EQ, Effects
Jonas Foged Kristensen, who will be conducting the workshop, is a multi-instrumentalist and have a Msc in Audio Design from Aarhus University. He has worked as Audio Director and composer on the story-driven platformer game ”Hold Me Closer” (Android/iOS), and he is a consultant for the Danish electronic musical instrument company Bitfield Audio. In addition to this, Kristensen is a user experience, workflow, synthesizer, and audio equipment geek, and at the moment, he is working at Filmby Aarhus with Ideas Lab Incubator – a uniqe cross-media incubator for games, film/TV, and XR companies.
This workshop will give you insider tips, tricks, and best practices for handling music, sound design, audio environments along with advice on how to collaborate with sound designers and composers.
We hope to see you there!
October 26, 2021
09:00 AM – 12:00 AM
Ideas Lab, Filmby Aarhus, 8000 Aarhus C
Limited slots available.
If interested, send email to: firstname.lastname@example.org