From being a 2D browser game to becoming a publicly traded game studio with a cross-platform Warhammer title, Trophy Games has gone through quite the transformation over the years.
So, how does this affect your business model, and how do you navigate through the ocean of publishers of the game industry?
Frederik Vig will tell you about the growth journey of Trophy Games, and how they became a successful self-publishing game studio.
Frederik Vig is CMO of Trophy Games, a game studio listed at the stock exchange Nasdaq First North.
He will take you through the ride of how Trophy Games built their own marketing team, share his first-hand experience on user acquisition across different game genres and platforms, and the way he challenges the general idea that game studios need a publisher to become successful.
INFO
Date
November 1, 2022
Time
2.10 PM – 2.30 PM
Venue
Filmby Aarhus, Studio 1
MEET
Frederik Vig, CMO, Trophy Games
Inspiration
One-on-one Media Coaching with Joost van Dreunen
SIDE EVENT
Keynote: Bigger Means Different – The New Video Games Market Landscape and Opportunities for Success
SESSION
Gaming for Climate Action: How Game Studios Can Help the World
SESSION
Keynote: From Tetris to Blue Planet
SESSION
Hits & Misses – Where the Convergence of Games, Series & Film Have Succeeded… and Failed
SESSION