How do individuals impact the games they make and how do players have an impact on games in development?
Like movies, games are productized creative endeavors, and that means making them is a blend of creative freedom and ideas blended with cold hard facts about what people like and what keeps them playing.
Press for Explosions and Dinosaurs
Brynley Gibson is a producer who has been making games for over 17 years and has worked at a number of different games studios including Sony London, Lionhead, Headstrong Games, Curve, and most recently Avalanche Studios Group. In this time he has worked as a line producer, game director, and studio head and has worked on and made around 20 released games including titles for large publishers such as Nintendo, Sony, and Activision across PC and consoles. Two years ago he became a Senior Producer for Avalanche Studios Group, setting up their new Malmö team and developing the title ‘Second Extinction’ for Systemic Reaction, the company’s self-publishing division.
Session: Making Games With Humans For Humans
Date: October 30, 2020
Time: 2 PM – 2.30 PM
Venue: Filmby Aarhus, Studio 2 (Max 50 pers.)
Read more: Avalanchestudios.com
Inspiration
One-on-one Media Coaching with Joost van Dreunen
SIDE EVENT
Keynote: Bigger Means Different – The New Video Games Market Landscape and Opportunities for Success
SESSION
Gaming for Climate Action: How Game Studios Can Help the World
SESSION
Keynote: From Tetris to Blue Planet
SESSION
Hits & Misses – Where the Convergence of Games, Series & Film Have Succeeded… and Failed
SESSION