How do individuals impact the games they make and how do players have an impact on games in development?
Like movies, games are productized creative endeavors, and that means making them is a blend of creative freedom and ideas blended with cold hard facts about what people like and what keeps them playing.
Press for Explosions and Dinosaurs
Brynley Gibson is a producer who has been making games for over 17 years and has worked at a number of different games studios including Sony London, Lionhead, Headstrong Games, Curve, and most recently Avalanche Studios Group. In this time he has worked as a line producer, game director, and studio head and has worked on and made around 20 released games including titles for large publishers such as Nintendo, Sony, and Activision across PC and consoles. Two years ago he became a Senior Producer for Avalanche Studios Group, setting up their new Malmö team and developing the title ‘Second Extinction’ for Systemic Reaction, the company’s self-publishing division.
Democratizing 3D Character Animation for the Metaverse
Matias Søndergaard, Co-Founder & Chief Product Officer, Rokoko
Meet the Metahumans
Ari Arnbjönsson, Unreal Engine evangelist, EPIC Games
The Rise of Play-to-Earn Games
Mark Laursen, Founder & CEO, Bright Star Studios and Joris Huijbregts,...
Bye Bye Algorithms – Putting Diversity and Empathy First in Kids’ Media
Paulina Olsson, Co-Founder & CEO, Peppy Pals and Peppy Agency
The Rise of MILEs
Christopher Hamilton, Director of Developer Relations, Genvid Technologies