How do individuals impact the games they make and how do players have an impact on games in development?
Like movies, games are productized creative endeavors, and that means making them is a blend of creative freedom and ideas blended with cold hard facts about what people like and what keeps them playing.
Press for Explosions and Dinosaurs
Brynley Gibson is a producer who has been making games for over 17 years and has worked at a number of different games studios including Sony London, Lionhead, Headstrong Games, Curve, and most recently Avalanche Studios Group. In this time he has worked as a line producer, game director, and studio head and has worked on and made around 20 released games including titles for large publishers such as Nintendo, Sony, and Activision across PC and consoles. Two years ago he became a Senior Producer for Avalanche Studios Group, setting up their new Malmö team and developing the title ‘Second Extinction’ for Systemic Reaction, the company’s self-publishing division.
Game Hub Denmark
The only complete ecosystem covering game education, innovation and incubation in Denmark
A Handmade Video Game About The First Time You Held Hands
Esben Kjær Ravn, CEO and Founder of Kong Orange
What’s Up With Games?
Upcoming talents: Marlène Delrive and Victor Breum
Putting the HA! in Helheim Hassle
Ozan Drøsdal, Writer and Director
Understanding the Success of Fortnite: A UX Perspective
Celia Hodent, Game UX Consultant, Speaker, and Writer