As co-founder of Rokoko, Matias Søndergaard identified a clear market need for more accessible 3D animation tools, believing creatives around the world should not be disadvantaged only based on space and money. With this mindset, Søndergaard spearheaded the creation of Rokoko’s body, finger, and face capture systems, enabling indie creators to seamlessly create full performance capture movement in real-time to support pre-visualization and 3D character animation for movies and video games. Interested in disruptive and transformative phenomena in the tech world, Søndergaard specializes in commercializing and transforming bold ideas into prosperous businesses. Matias Søndergaard has a M.Sc. in Economics and Philosophy and wrote his thesis on the democratization of 3D printers.
Join Matias Søndergaard in his session Democratizing 3D Character Animation for the Metaverse on October 27 at THIS Game.
Democratizing 3D Character Animation for the Metaverse
Matias Søndergaard, Co-Founder & Chief Product Officer, Rokoko
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Ari Arnbjönsson, Unreal Engine evangelist, EPIC Games
The Rise of Play-to-Earn Games
Mark Laursen, Founder & CEO, Bright Star Studios and Joris Huijbregts,...
Bye Bye Algorithms – Putting Diversity and Empathy First in Kids’ Media
Paulina Olsson, Co-Founder & CEO, Peppy Pals and Peppy Agency
The Rise of MILEs
Christopher Hamilton, Director of Developer Relations, Genvid Technologies