As co-founder of Rokoko, Matias Søndergaard identified a clear market need for more accessible 3D animation tools, believing creatives around the world should not be disadvantaged only based on space and money. With this mindset, Søndergaard spearheaded the creation of Rokoko’s body, finger, and face capture systems, enabling indie creators to seamlessly create full performance capture movement in real-time to support pre-visualization and 3D character animation for movies and video games. Interested in disruptive and transformative phenomena in the tech world, Søndergaard specializes in commercializing and transforming bold ideas into prosperous businesses. Matias Søndergaard has a M.Sc. in Economics and Philosophy and wrote his thesis on the democratization of 3D printers.
Join Matias Søndergaard in his session Democratizing 3D Character Animation for the Metaverse at THIS GAME 2021.
Inspiration
One-on-one Media Coaching with Joost van Dreunen
SIDE EVENT
Keynote: Bigger Means Different – The New Video Games Market Landscape and Opportunities for Success
SESSION
Gaming for Climate Action: How Game Studios Can Help the World
SESSION
Keynote: From Tetris to Blue Planet
SESSION
Hits & Misses – Where the Convergence of Games, Series & Film Have Succeeded… and Failed
SESSION