In this session, founder and Chief Creative Officer of Funday Factory, Anders Leicht Rohde, will give his 10 tips to survive 10 years in the game industry by talking about how Funday Factory started, what major life cycles the company has been through – and most notably the ups and downs.
What can you learn from losing your biggest customer in a heartbeat? How do you recover from spending three years on a failed project? What do you do when your biggest partner wants more than you can deliver?
Swing by for an honest and transparent look into the machine room of one of Denmark’s oldest game companies and get 10 concrete tips for helping your game company navigate that crazy sea of opportunities and pitfalls called the games industry.
Funday Factory is a Danish game studio located in Filmbyen Aarhus. Anders Leicht Rohde has a background as a game designer, working among other things on the Danish kids games series Pixeline. In his job at Funday Factory he works towards delivering world quality gameplay across multiple simultaneous productions.
Through its 10 year life span, Funday Factory has both made its own games (Spellbinders, Bullet League and the upcoming Tumbleweed to mention a few) and created awesome games for both national and international partners such as Snapchat, LEGO, TV2, DR and LucasArts.