28-year-old Mads Skovgaard started as a solo-developer 10 years ago, working on his hobby project: Necesse. He’s build his own engine, network protocol and in 2019 he had an early access release on Necesse.
But how is it to be an indie developer working at home and alone for so many years and how do you make your hobby a business?
At THIS 2022 Mads Skovgaard will feature in a talk with our host, telling us about his journey from the basement to the front page og STEAM. He will talk about the importance of thinking ahead – both when it comes to marketing and game developing.
He will explain the thoughts behind his early-days-choices with Necesse and what he thinks he should have done differently – now that Necesse is no longer just a hobby project but big business.
Inspiration
One-on-one Media Coaching with Joost van Dreunen
SIDE EVENT
Keynote: Bigger Means Different – The New Video Games Market Landscape and Opportunities for Success
SESSION
Gaming for Climate Action: How Game Studios Can Help the World
SESSION
Keynote: From Tetris to Blue Planet
SESSION
Hits & Misses – Where the Convergence of Games, Series & Film Have Succeeded… and Failed
SESSION